Games / Burner
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burner.
Seven days. One phone.
£650 in your pocket. £300 owed to Marcus. One week to make something of yourself. Make your money, make your connections and make it to Sunday, all from a phone you're not supposed to have.
The phone is the game
New number. Same problems.
Everything happens on the phone. Buy from your supplier in Market, find buyers in Messages, juggle your plans in Calendar, keep an eye on your bank balance and pay what you owe before Sunday.
People remember how you treat them. Trust, loyalty and respect open doors and close them, and every call and voice note can change the week.
Screens
Buy low. Close the deal.
Every week is different
Seven days to make it.
- A new week every time. Each run deals you different lead contacts, stories that open at different times and a market that moves.
- Trade. Turn small deals into serious money. Quality, timing and who you sell to all matter.
- Connect. Find your people and work out who to trust. Some of them will want more than business.
- Survive. Take a risk, make the week yours and get to Sunday with the debt paid.
- Leaderboards. Monthly and all-time boards, with your result on a card you can share.
- Shit Happens. A one-thumb arcade game on the phone for when the week gets messy.
Burner is fiction. It has drug and crime themes and adult language, and it's meant for players aged 18 and over.
No download
Think you can make it?
Open burnergame.com on your phone and you're in. A week takes about 15 to 20 minutes.
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